“Kings, knights, and peasants — a world shaped by loyalty, faith, and survival.”
Historical Context
The medieval period in Britain was defined by feudalism, where society was strictly divided into kings, nobles, knights, and peasants. The Norman Conquest of 1066 introduced castles, feudal law, and a strong monarchy. The Catholic Church controlled vast wealth, influencing daily life from birth to death. The devastating Black Death reshaped populations and economies, while wars like the Hundred Years’ War and local skirmishes drove political power struggles. Despite hardship, villages, markets, and guilds thrived, creating a complex medieval world.
World Setup
World: Move to Willow Creek to represent a medieval town
Household: Continue with descendants of your Anglo-Saxon Sims
Funds: Reset to §2,000 (money 2000) to reflect feudal wealth distribution
Lot Challenges: Off-the-Grid, Simple Living (both required)
Community Lots: Build a castle, church, tavern, and market square to reflect medieval society
Family & Society Rules
| Rule | Description |
|---|---|
| Feudal System | Eldest son inherits; younger sons become knights or clergy (For Rent) |
| Arranged Marriages | Marriages arranged for status, land, or alliances (Lovestruck) |
| Religious Devotion | Dedicate at least one Sim to religious service (Discover University) |
| Serfdom | Peasant Sims work for a noble household (For Rent, Growing Together) |
| Parenting | Strict upbringing; children raised for specific roles (Parenthood) |
| Household Chores | Handwashing, knitting, and wool production remain vital (Laundry Day, Nifty Knitting) |
Building Rules
Nobles build large stone castles or manors
Peasants live in wooden cottages with minimal furnishings
Establish churches, taverns, market squares, and guild halls
Era Goals
| Goal | Requirement |
|---|---|
| Establish a Noble Household | Have at least one noble Sim ruling over a peasant family (For Rent, Growing Together) |
| Build a Castle | Construct a home with at least four rooms, including a banquet hall (Dream Home Decorator, Get Together) |
| Trade & Prosperity | Earn §10,000 through farming, trade, or taxes (Get to Work, Cottage Living) |
| Religious Influence | Build a church or monastery; dedicate a Sim to religious life (Seasons, Discover University) |
| Train a Knight | One Sim must reach Level 5 in Fitness to become a knight or warrior (High School Years, Growing Together) |
| Survive a Plague | If the Black Death event occurs, at least one family member must survive (Life & Death) |
Special Dice Events
(Roll a six-sided die for random historical events!)
| Roll | Event | Outcome |
|---|---|---|
| 1 | Black Death | Roll for each Sim; on a 1 or 2, they perish from plague (Life & Death) |
| 2 | Royal Favor | Gain §3,000 to expand your estate (Get Famous) |
| 3 | Peasant Revolt | Lose §1,500 in taxes or risk rebellion (For Rent, Growing Together) |
| 4 | Jousting Tournament | Strongest Sim (highest Fitness) wins §2,000 (High School Years, Get Famous) |
| 5 | Witch Trial | One Sim is accused of witchcraft exile or execute (move out) (Spooky Stuff, Realm of Magic) |
| 6 | Bandit Raid | Lose §2,000 or fight off bandits using Fitness skill (Get Together, Horse Ranch) |
Expansion & Game Pack Features
For Rent, Growing Together → Noble households, inheritance, peasant systems
Dream Home Decorator, Get Together → Castles, banquet halls, noble courts
Seasons, Discover University → Religious holidays, monasteries
Eco Lifestyle, Freelance Crafter → Blacksmithing, tailoring, carpentry
Horse Ranch, Cottage Living → Hunting, farming, livestock
Realm of Magic, Spooky Stuff, Vampires → Witchcraft fears, superstitions
My Wedding Stories, Lovestruck → Political marriages, elaborate weddings
Get Famous, High School Years → Fame through tournaments and battle
Nifty Knitting, Laundry Day → Handcrafts and early washing
Era Summary
- Feudal society: nobles rule, peasants work
- Religion controls education, weddings, and burial rites
- Marriage is political, not romantic
- Fame and legacy come through battle, wealth, or service
- The Black Death and famines reshape families and fortunes
- Witchcraft fears and superstition loom large over daily life
Navigation
← Back to Main Page | Next Era: Tudor Britain →
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