“Monarchs rise, churches split, and fortunes are made — will your family thrive or fall?”
Historical Context
The Tudor period was an age of powerful monarchs, religious upheaval, exploration, and courtly intrigue. Henry VIII’s break with the Catholic Church created the Church of England, reshaping religious and political life. Under Elizabeth I, England experienced a golden age of literature, naval dominance, and trade expansion. Society remained rigid, with nobles, merchants, and peasants locked into social roles, and arranged marriages and court alliances were critical for family advancement.
World Setup
World: Move to Willow Creek or Brindleton Bay to represent Tudor towns
Household: Continue with descendants of your Medieval Sims
Funds: Reset to §3,000 (money 3000) to reflect economic growth
Lot Challenges: Simple Living encouraged; Off-the-Grid optional
Community Lots: Build a royal palace, church, and market to reflect Tudor society
Family & Society Rules
| Rule | Description |
|---|---|
| Arranged Marriages | Sims must marry within or above their social class (Lovestruck) |
| Religious Control | Choose Catholicism or Protestantism and enforce it within the household (Seasons, Discover University) |
| Royal Favor | Wealthy Sims should strive for monarchy connections (Get Famous, City Living) |
| Women’s Roles | Women stay as homemakers unless marrying into nobility or entering the church (Parenthood, Growing Together) |
| Household Chores | Continue hand-washing, textile making, and domestic crafts (Laundry Day, Nifty Knitting) |
Building Rules
Nobles construct timber-framed estates with at least five rooms
Peasants live in modest wooden homes
Build palaces, churches, markets, and theatres as central community spaces
Era Goals
| Goal | Requirement |
|---|---|
| Build a Noble Estate | Family home must have at least five rooms, including a banquet hall (Dream Home Decorator, Get Together) |
| Marry Strategically | Arrange at least one marriage for political or financial gain (Lovestruck, My Wedding Stories) |
| Religious Loyalty | Choose Catholic or Protestant and ensure all household Sims follow it (Seasons, Discover University) |
| Prosperity & Trade | Earn §15,000 through farming, trade, or court service (Get to Work, Cottage Living) |
| Serve the Crown | Have at least one Sim in Politics, Law, or Business (City Living, Get Famous) |
| Maintain Lineage | Ensure the family name continues through at least two generations (Growing Together) |
Special Dice Events
(Roll a six-sided die for random Tudor-era events!)
| Roll | Event | Outcome |
|---|---|---|
| 1 | Religious Persecution | The monarchy outlaws your faith either convert or exile one Sim (Seasons, City Living) |
| 2 | Royal Favor | Gain §3,000 for home expansion (Get Famous) |
| 3 | Plague Returns | Illness spreads isolate one Sim for three days (Life & Death) |
| 4 | Political Execution | A noble family member is accused of treason; pay §2,000 or move them out (Life & Death) |
| 5 | Successful Trade | Gain §2,500 from thriving merchant business (Get to Work, Cottage Living) |
| 6 | Treasonous Gossip | Lose §1,500 due to damaging rumors and scandal (Get Famous) |
Expansion & Game Pack Features
Dream Home Decorator, Get Together → Noble homes, court life
Seasons, Discover University → Religious shifts, education
Get Famous, City Living → Royal favor, political ambition
Cottage Living, Horse Ranch, Island Living → Farming, hunting, fishing, naval growth
Realm of Magic, Spooky Stuff, Vampires → Witch trials, occult fascination, superstitions
Lovestruck, My Wedding Stories → Political marriages, elaborate weddings
Eco Lifestyle, High School Years → Merchant class, growing trade guilds
Laundry Day, Nifty Knitting → Domestic work, handcrafting
Era Summary
- Monarchs control religion, marriage, and social advancement
- Court intrigue, scandals, and political alliances shape fortunes
- Religion is political — choosing the wrong side can be deadly
- Merchant guilds grow wealth; peasants still rely on farming
- Witch trials, hauntings, and superstitions thrive alongside science and exploration
- Family survival depends on navigating power, faith, and reputation
Navigation
← Back to Main Page | Next Era: Stuart Britain →
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