Paralives is a goal-driven life simulation game where your Parafolks can work towards different objectives over time. Goals help give your household direction, whether your Para is settling into a new home, building a career, starting a family, developing relationships, or completing activities around town.

This guide explains how goals work in Paralives, where to find them, how to complete them, and how they connect to XP, levelling, newspapers, notice boards, careers, skills, and everyday gameplay.

What Are Goals in Paralives?

Goals are objectives that your Parafolks can complete during gameplay. Some goals are short and simple, while others are longer-term and require more planning.

Paras can have multiple goals active at the same time. Completed goals can also be shown or hidden using a toggle in the Goals menu.

Completing goals gives your Para XP, which is used for levelling up.

Where Do Goals Come From?

Goals can come from several places in Paralives.

Goal SourceWhat It Does
Storyteller choicesYour Storyteller can offer long-term goals at night
Newspaper listingsSome newspaper listings can be accepted and turned into goals
Notice boardsNotice boards around the world can offer new daily goals
Gameplay objectivesSome goals ask you to complete everyday tasks such as finding a job, cooking, or decorating

Storyteller Goals

At the end of each day, your Storyteller can offer goal choices. Your Storyteller may be Stella, Maxence, or Ricardo Castello III.

The game first gives you a choice of three categories. After choosing a category, you are given three cards to choose from. These can give your Para a long-term goal.

On the first night, example long-term goal options included:

GoalObjectives
BreadwinnerReach level 5 of a job and earn a daily salary of 500 paradimes
Stepping Into RomanceGain romantic interest in someone, gain friend level with someone you have romantic interest in, and have a first kiss
New FamilyTry for baby, give birth, and buy a crib for the baby

Only one option is chosen, and that goal is then added to your Para’s active goals.

  • Paralives tutorial message explaining that the Storyteller lets players pick a Story Card each day when the household is asleep.
  • Paralives Story Card screen showing Breadwinner, Stepping Into Romance, and New Family life goal options.
  • Paralives Story Card selection screen showing the Life Goals Pack alongside other Story Card options.
  • Paralives Life Goal card showing the Breadwinner objectives to reach job rank 5 and earn a daily salary of 500 paradimes.
  • Paralives Life Goal card showing the Stepping Into Romance objectives for romantic interest, friendship, and a first kiss.

Important: The Game Does Not Pause Automatically

When accepting goals or using menus, Paralives does not automatically pause. If you are reading through goal options, checking menus, or comparing choices, it is worth pausing the game manually first.

This is especially useful when you are still learning the system and want time to read everything properly.

Where To Find Your Goals

The left-hand menu gives access to different parts of your Para’s life. The Goals menu shows active goals, and it includes a toggle for completed goals.

MenuWhat It Shows
ProfilePara level, name, ageing bar, stats, vibe, social perk, talent, and lifestyles
GoalsActive goals, with a toggle for completed goals
Household inventory and collectionsItems gathered, found, picked up, or stored
RelationshipsRelationship details, including icons such as co-worker
OccupationsJob details, vacation days, performance, perks, and career requirements
SkillsSkill categories and breakdowns
ThoughtsHides the menu and shows the cards your Para is feeling

Goal Example: Settle Home

Settle Home is an early goal that helps your Para begin everyday life.

TaskHow To Complete It
Find a jobClick on your Para, use the phone, then select Find Job. You can also use a computer and click Find Job.
Place a decorative item in your homeClick the house icon at the bottom of the screen, go to decor, place any decorative item, then return to gameplay.
Cook a mealClick on the fridge and choose a meal your Para can currently make. Available meals depend on the equipment in the kitchen.

Reward: +10 XP

This XP goes towards levelling up your Para.

  • Paralives gameplay screen showing a Para using the phone menu to find a job while the Settle Home goal is active.
  • Paralives gameplay screen showing the computer menu with the Find a Job option.
  • Paralives gameplay screen showing the Settle Home goal with Find a Job and Place a Decorative Item completed.

Goal Example: Home Is Where the Plants Are

Home Is Where the Plants Are is a home-focused goal.

TaskNotes
Buy 6 new interior plantsThe plant shop has a free plant every day, which can help with this goal.

Goal Example: Breadwinner

Breadwinner is a career-focused goal.

Task
Reach job rank 5
Earn a daily salary of 500 paradimes

This goal is useful for players who want their Para to focus on work, career progress, and earning money.

Goal Example: Stepping Into Romance

Stepping Into Romance is a relationship-focused goal.

Task
Gain romantic interest in someone
Gain friend level with someone you have romantic interest in
Have a first kiss

This goal suits players who want to focus on romance and social gameplay.

Goal Example: New Family

New Family is a family-focused goal.

Task
Try for baby
Give birth
Buy a crib for the baby

This goal is useful for players who want to begin family gameplay early.

Notice Board Goals

There are notice boards in different areas of the world. These notice boards can have goals, and new goals appear every day.

Because of this, notice boards are worth checking regularly. They can give your Para extra activities and help guide what to do next.

  • Paralives gameplay screen showing a green notice board next to vending machines and post boxes.
  • Paralives gameplay screen showing Today’s Townie Requests with the Home Is Where the Plants Are request.

Newspaper Goals

The newspaper runs every day in Paralives. It helps you keep track of what day you are on in gameplay, and it also shows the day of the week, season, and year.

The newspaper can also show things happening in town.

Newspaper FeatureWhat It Does
ListingsSome listings can be accepted and turned into goals
Town eventsSome events can be shown on the map so your Para can travel there

One example is a mayor welcome listing that shares activities to do around town. Accepting this listing turns it into a goal.

Another example is an astronomy club event at the Mountain Top Pearl. The newspaper gives the option to show it on the map.

Goals and XP

Completing goals gives XP. XP is used to level up your Para.

This means goals are not just optional tasks. They also contribute to your Para’s wider progression.

Goals and Levelling Up

When your Para gains enough XP, they can level up. Under the Profile menu, the number showing your Para’s level can be clicked. This opens a choice of level-up cards.

Example level-up choices recorded so far include:

Level-Up ChoiceEffect
Jack of All Trades MasteryGives +1 learning speed if you have at least 5 skills at level 5
Better KnowledgeKnowledge skills progress at a base speed of 2 instead of 1 when working on an associated skill

On day one, Better Knowledge was the more useful choice because the Para had barely any skills yet.

  • Paralives gameplay screen showing the Personality Level Up card choices for Jack-of-All-Trades Mastery and Better Knowledge.
  • Paralives profile screen showing the Jack-of-All-Trades talent tooltip for Destiny Hampton.

Goals and Careers

Some goals connect directly to jobs and career progress.

To find a job, click on your Para and use the phone, then select Find Job. You can also use a computer and click Find Job.

Jobs are rabbit holes. Your Para travels to the building where their job takes place, goes to work, then comes out again.

Work schedules can be changed in the job menu.

The Occupations menu shows job information such as:

Occupation Menu Detail
Vacation days
Performance
Perks
What your Para needs to do to move forward in their career

Goals and Skills

Some goals connect to skills. Skills can be learned by reading books, using a computer, or doing related tasks.

Examples of skills include:

SkillRelated Areas
MusicGuitar, piano, triangle
FoodCooking
FitnessExercise, dance
TechnologyProgramming, graphic design
ArtPainting
RepairNo current extras recorded
ScienceSurgery, biology, astronomy

The Skills menu can break a skill down further. For example, Music shows guitar, piano, and triangle separately.

Tips for Managing Goals

TipWhy It Helps
Pause before choosing goalsThe game does not pause automatically in menus
Check the Goals menu oftenParas can have multiple active goals
Use the completed goals toggleHelps you keep the menu tidy
Check notice boards dailyThey can offer new goals
Read the newspaper dailyIt can show listings, goals, and events
Match goals to your Para’s lifeCareer goals suit work-focused Paras, while romance and family goals suit different stories
Use shops to help with goalsThe plant shop, hardware store, clothing shop, and other locations can support different tasks

Best Goals by Playstyle

PlaystyleUseful Goals
Career-focusedBreadwinner
Romance-focusedStepping Into Romance
Family gameplayNew Family
Home and decoratingSettle Home, Home Is Where the Plants Are
Town explorationNewspaper listings and notice board goals

Final Thoughts

Goals are one of the main ways Paralives gives structure to everyday gameplay. They help guide what your Para should do next, while still leaving plenty of room for storytelling and player choice.

Some goals focus on careers, while others focus on romance, family, home life, or town activities. Since goals reward XP, they are also connected to levelling up your Para and unlocking new progression choices.

For new players, it is worth checking the Goals menu, newspaper, and notice boards regularly. Together, they help turn each day into something more than just keeping needs filled and hoping your Para does not wander into chaos wearing formal shoes.


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