This should go under your How To Guides section.
It will act as your main starter post, then later you can link out to deeper guides like Storytellers, Goals and Cards, Build Mode, or Challenges.
Getting Started in Paralives | Beginner Guide
Paralives begins by giving players a choice between following the tutorial or jumping straight into gameplay. The tutorial takes place on a train, introducing the basics before you choose your Storyteller, select a family, or create your own Parafolk household from scratch.
This beginner guide covers the first choices you will make in Paralives, including the tutorial, Storytellers, starting money, life stages, Create a Para, personality options, talents, lifestyles, travel, outfits, and early gameplay features.
Tutorial or Skip Tutorial
When you first start Paralives, you can choose whether to go through the tutorial or skip it.
The tutorial takes place on a train. While trains are not currently accessible as a regular working item in everyday gameplay, their appearance in the tutorial is still interesting, especially as players have already speculated that trains could one day connect to other worlds or areas.
| Option | What Happens |
|---|---|
| Play Tutorial | Learn the basics through the train tutorial |
| Skip Tutorial | Go straight to the Storyteller selection |
Choosing a Storyteller
After the tutorial, or after skipping it, you choose a Storyteller. This works as Paralives’ difficulty system and affects how challenging life will be for your Parafolks.
| Storyteller | Difficulty | Description |
|---|---|---|
| Stella | Easy | Protects your Parafolks from life’s lowest lows and creates a less challenging gameplay experience |
| Maxence | Medium | Provides a fair and balanced gameplay experience |
| Ricardo Castello III | Hard | Brings more challenges into your Parafolks’ daily lives |
For a first save, Stella is the easiest option, while Maxence offers a more balanced experience. Ricardo Castello III is better suited to players who want a more challenging start.
Choosing or Creating a Family
Once you have chosen your Storyteller, you can either select a premade family or create a new family.
| Option | Details |
|---|---|
| Premade Family | Start with an existing household |
| New Family | Create your own Parafolks from scratch |
New families begin with 30,000 paradimes, which is the in-game currency used in Paralives.
Life Stages in Paralives
Paralives includes several life stages, making it useful for family gameplay, generational stories, and legacy-style saves.
| Life Stage |
|---|
| Baby |
| Toddler |
| Child |
| Preteen |
| Teen |
| Young Adult |
| Adult |
| Elder |
The preteen life stage is especially worth noting, as it adds an extra stage between child and teen gameplay.
Create a Para Basics
Create a Para gives players control over appearance, clothing, body shape, personality, relationship settings, and lifestyle habits.
You can customise:
- Skin colour
- Body presets
- Height
- Gender
- Pronouns
- Voice
- Pregnancy options
- Breastfeeding options
- Jealousy settings
- Outfits
- Personality points
- Vibes
- Social perks
- Talents
- Lifestyles
Pronouns, Pregnancy, Breastfeeding and Jealousy
Paralives includes several advanced personality and relationship settings from the start.
| Setting | Options |
|---|---|
| Pronouns | He/Him, She/Her, They/Them |
| Pregnancy | Can get pregnant, can get others pregnant, neither |
| Breastfeeding | Can breastfeed, cannot breastfeed |
| Jealousy | Jealous from kissing or intimacy, jealous from physical contact, or never jealous |
These options give players more control over how each Parafolk experiences relationships, family life, and identity.
Body and Clothing Customisation
Paralives includes body presets, height sliders, colour wheels, and fabric wheels. This gives players more freedom when designing both Parafolks and their surroundings.
A particularly fun detail is that shoes can affect height. Parafolks wearing heels appear taller, while flats keep them shorter.
There are also clothing layering options for some items, which gives outfits more flexibility.
Outfit Categories
Paralives currently includes four main outfit categories.
| Outfit Category | Use |
|---|---|
| Normal / Everyday | Daily clothing |
| Formal | Dressier outfits |
| Gym / Workout | Exercise clothing |
| Sleep | Nightwear |
Underwear can be chosen by clicking on accessories and then selecting underwear. You can also choose what underwear can be worn with each outfit.
The game appears to allow a large number of outfits per category. I tested more than 21 outfits in one category before stopping, so there is plenty of room for outfit variety.
Personality Points
Parafolks have 7 personality points that can be assigned across four areas. Each area can have a maximum of 3 points.
| Personality Area | Focus |
|---|---|
| Physique | Physical ability and active gameplay |
| Mind | Thinking, logic, and intellectual activities |
| Creativity | Artistic and creative activities |
| Charisma | Social confidence and charm |
Vibes
Vibes affect how Parafolks behave, react, and thrive in everyday life.
| Vibe | Description |
|---|---|
| Overjoyed | Gets happy easily, spreads joy, and thrives when happy |
| Gloomy | Gets sad easily, embraces sadness, and thrives when sad |
| Energetic | Has extra energy, stays active, and thrives when using that energy |
| Serious | Ambitious, goal-oriented, and thrives when achieving things |
| Jester | Enjoys humour, surprises, and making people laugh |
For a first save, Overjoyed, Energetic, or Serious may be easier to manage. Gloomy and Jester are great for storytelling or more unusual personalities.
Social Perks
Social perks shape how Parafolks behave around others.
| Social Perk | Description |
|---|---|
| Good at Being Alone | Prefers solitude and receives bonuses from being alone |
| Good at Making Friends | Enjoys company and makes friends easily |
| Good at Taking Care of Others | Helps other Paras with needs and bad emotions |
| Good at Romantic Relationships | Has more success with flirting and romance prompts |
| Good at Cooperating | Enjoys group activities and shines around others |
Talents
Talents decide what your Parafolk is naturally good at.
| Talent | Description |
|---|---|
| Jack-of-All-Trades | Performs well in all skills and receives bonuses when working on different skills |
| Music | Excels with instruments and has special abilities when playing music |
| Fitness | Enjoys exercise, gains happiness from working out, and hygiene drains slower |
| Food | Starts with more recipes and gives food special effects |
| Technology | Finds computers and programming easier |
| Art | Excels at painting, enjoys creating art, and sells paintings for more |
| Good at Nothing | Skills progress slowly, tasks fail more often, and sickness happens more easily |
For new players, Jack-of-All-Trades is probably the safest first choice. For challenge players, Good at Nothing has huge potential for chaotic gameplay.
Lifestyles
Lifestyles add everyday habits and preferences to your Parafolk.
| Lifestyle Area | Options |
|---|---|
| Diet | Vegetarian |
| Sleeping Habits | Normal, Early Bird, Night Owl |
| Cleaning Habits | Normal, Sloppy, Neat |
These may seem small, but they help shape daily routines. A neat early bird will feel very different from a sloppy night owl.
Travel and Buses
Paralives includes a bus system. Parafolks can use buses to instantly move from one place to another for a cost.
This makes travel feel more connected to the world while still keeping movement quick and simple.
Mods
Paralives includes easy mod access through Steam. This is worth keeping in mind, especially because the game may not have a huge clothing range at launch. Modders are likely to become a big part of expanding clothing, furniture, and gameplay options.
Tips for New Players
| Tip | Why It Helps |
|---|---|
| Choose Stella or Maxence first | Stella is easier, while Maxence gives balanced gameplay |
| Start with a small household | Easier to manage while learning the game |
| Use Jack-of-All-Trades | Gives flexibility while exploring different skills |
| Pay attention to lifestyles | Sleep and cleaning habits can shape daily routines |
| Test different Vibes | Vibes affect how your Parafolk behaves and thrives |
| Take screenshots as you learn | Useful for remembering menus, settings, and choices |
Best First Save Setup
For a gentle first save, I would suggest:
| Choice | Recommendation |
|---|---|
| Storyteller | Maxence or Stella |
| Household Size | One or two Parafolks |
| Vibe | Overjoyed, Energetic, or Serious |
| Social Perk | Good at Making Friends or Good at Taking Care of Others |
| Talent | Jack-of-All-Trades |
| Sleeping Habit | Normal |
| Cleaning Habit | Normal |
This gives you a balanced start without making the game too difficult while you are still learning how everything works.
Gallery
Final Thoughts
Paralives gives players a lot of freedom from the very beginning. The Storyteller system lets you choose how difficult your save will be, while Create a Para gives detailed options for appearance, identity, relationships, personality, talents, and lifestyle habits.
For your first household, it is worth starting simple. Choose a manageable Storyteller, create a small family, and experiment with the early systems before jumping into harder challenges or more chaotic personality combinations.
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