“Monarchs rise and fall, science challenges superstition, and a new world opens through coffeehouse debates and colonial trade.”
Historical Context
The Stuart era was a time of civil war, religious conflict, and groundbreaking scientific discoveries. The English Civil War saw Parliament challenge royal authority, leading to the execution of King Charles I and Oliver Cromwell’s brief rule. The monarchy was restored under Charles II, only to face new challenges in the Glorious Revolution, which established constitutional monarchy. Coffeehouses buzzed with debate, colonial ventures expanded wealth, and the merchant class rose, reshaping the foundations of British power.
World Setup
World: Move to Willow Creek or Brindleton Bay to represent bustling Stuart towns
Household: Continue with descendants of your Tudor Sims
Funds: Reset to §4,000 (money 4000) to reflect financial instability post-war
Lot Challenges: Simple Living encouraged; Off-the-Grid optional
Community Lots: Build a parliament house, coffeehouse, and town market
Family & Society Rules
| Rule | Description |
|---|---|
| Political Allegiances | Sims must choose to support monarchy or Parliament (City Living, Get Together) |
| Religious Tension | Choose Catholicism or Protestantism (Seasons, Discover University) |
| Women’s Roles Expanding | Women may pursue education, business, or literature (Parenthood, Growing Together) |
| Scientific Revolution | Sims engage in science, philosophy, or medicine (Discover University, Get to Work) |
| Boarding Schools | Upper-class boys sent away for formal education (High School Years, Parenthood) |
| Laundry & Clothing | Laundry care becomes common but still labour-intensive (Laundry Day Stuff) |
Building Rules
Build Stuart-era brick townhouses and estates
Establish coffeehouses, theatres, and parliament buildings
Reflect overcrowded cities with rentals and dense housing
Era Goals
| Goal | Requirement |
|---|---|
| Political Influence | Have at least one Sim work in Politics, Law, or Education (City Living, Discover University) |
| Expand Knowledge | Own at least five bookshelves in the household (Discover University, Growing Together) |
| Religious Choice | Convert the family to Catholicism or Protestantism (Seasons, City Living) |
| Wealth & Trade | Earn §20,000 through farming, trade, or business (Get to Work, For Rent, Cottage Living) |
| Social Advancements | Host at least three social events at coffeehouses or estates (Get Together, City Living) |
| Support Arts & Sciences | Have a Sim write a book, study medicine, or become a scholar (Discover University, Get Famous) |
Special Dice Events
(Roll a six-sided die 🎲 for random Stuart-era challenges!)
| Roll | Event | Outcome |
|---|---|---|
| 1 | Civil War | One Sim must join the army (move out) or pay §3,000 in war taxes (Get Together, Life & Death) |
| 2 | Royal Favor | Gain §3,000 for loyalty to the King (Get Famous) |
| 3 | Plague Outbreak | One Sim must isolate for three days (Life & Death, Spooky Stuff) |
| 4 | Coffeehouse Revolution | Gain §2,000 from business connections made at debates (Dine Out, City Living) |
| 5 | Colonial Profits | Gain §2,500 from overseas trade (Island Living, Get to Work) |
| 6 | Religious Persecution | One Sim must convert to the national religion or be exiled (Seasons, City Living) |
Expansion & Game Pack Features
City Living, Get Together → Political factions, noble and merchant alliances
Discover University, Get to Work → Scientific advancements, intellectual careers
Cottage Living, For Rent → Farming, tenant properties, merchant activities
Dine Out, Island Living → Coffeehouses, naval expansion, colonial trade
Realm of Magic, Spooky Stuff, Vampires → Witch trials, secret societies, supernatural beliefs
Growing Together, High School Years → Formal education, boarding schools
Luxury Party, Romantic Garden, Vintage Glamour → Extravagant fashion, social events, noble gardens
Laundry Day, Nifty Knitting → Domestic life and crafts
Era Summary
- Monarchy and Parliament battle for control
- Religious tensions spark forced conversions
- Scientific discoveries challenge superstition
- Coffeehouses become hubs for intellectual debate and business
- The merchant class expands, while the poor remain struggling
- Witch hunts peak, but scepticism about magic grows
Navigation
← Back to Main Page | Next Era: Georgian Britain →
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