“Survive the wilds, honour the spirits, and grow your tribe.”
Historical Context
The Iron Age in Britain was a time of scattered tribal societies, hillforts, and farming communities. People lived in roundhouses made of wattle and daub, surviving off the land through agriculture, hunting, and gathering. Warfare between tribes was common, and the druids — spiritual leaders — guided the people through seasonal changes, rituals, and important ceremonies.
World Setup
World: Start in Newcrest or any empty world to represent undeveloped land
Household: 2 Sims with survival traits (Loves Outdoors, Active)
Funds: Reduce to §0 (money 0) build wealth solely through survival
Lot Challenges: Off-the-Grid, Simple Living, Wild Foxes
Community Lots: None pure wilderness survival
Family & Society Rules
| Rule | Description |
|---|---|
| Careers | No careers only survive by selling fish, crops, or crafted items |
| School | No formal education children learn directly from their parents |
| Technology | No electricity, plumbing, or modern furniture allowed |
| Food | Only eat what’s gathered, grown, or caught |
| Community | Use Clubs (Get Together) to simulate tribal groups and alliances |
Building Rules
Build roundhouses from wood, stone, and natural materials
No indoor plumbing — use bushes as toilets
Use rustic or handmade furniture and decor only
Tame and raise animals for survival (Cottage Living)
Era Goals
| Goal | Requirement |
|---|---|
| Survival | Ensure all Sims have food, shelter, and warmth (Seasons) |
| Agriculture | Grow at least 10 different crops and store food for winter |
| Expansion | Grow the household to at least 6 Sims through birth or marriage |
| Mastery | Reach Level 5 in Gardening or Fishing (Outdoor Retreat) |
| Leadership | Appoint a tribal Chief build close relationships with other tribes (Get Famous) |
Special Dice Events
(Roll a six-sided die for random historical events!)
| Roll | Event | Outcome |
|---|---|---|
| 1 | Harsh Winter | Food is scarce Sims may only eat raw veggies or fruit for 3 days |
| 2 | Tribal Raid | Another tribe attacks lose §500 worth of items (delete them) |
| 3 | Blessing of Nature | Gain §500 from a lucky bounty (trading or gifts) |
| 4 | Wild Animal Attack | One Sim must stay indoors for a full day to recover |
| 5 | Druid Ceremony | Chief must spend an entire day meditating and making offerings |
| 6 | The Great Hunt | Double the household’s daily food allowance for 2 days |
Expansion & Game Pack Features
Seasons → Harsh weather, seasonal farming
Eco Lifestyle → Off-the-grid, sustainable living
Outdoor Retreat → Herbalism, natural healing
Snowy Escape → Terrain survival, rugged landscapes
Horse Ranch → Horse use for travel and chariot warfare
Island Living → Coastal fishing and shellfish gathering
Cottage Living → Animal husbandry
Get Together → Form warrior or healer groups
Realm of Magic → Druidic magic, nature rituals
My Wedding Stories → Handfasting marriage ceremonies
Parenthood → Strict training for survival skills
Spooky Stuff → Spirit beliefs, ancestral worship
Nifty Knitting → Handmade clothing and crafts
Laundry Day → Early hand-washing practices
Era Summary
- Pure survival no tech, no formal careers, no schooling
- Spiritual life led by druids and nature-based rituals
- Seasonal changes and weather play a huge role
- Political marriages strengthen alliances, not love stories
- Fame comes from oral storytelling and legendary deeds
- Death is common ancestor worship shapes family history
Navigation
← Back to Main Page | Next Era: Roman Britain →
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